Very simple game, with a simple layout that is very pixelated. Game controls is limited to left and right and shoot, so the player can only move along one axis. The game seems to move at both a slow frame rate with a high, by this I mean, the player is moving smoothly, but the enemies “jumps” instead of moving slowly. I think the game is too simple, and limited, which quickly makes it, in my opinion, boring.
Also a very limited game in regards to control. Although in this game you can move along the y-axis because of the layout of the game, and because you can climb latters and jump. The setup is simple, but the game is moving much faster, which makes it harder than Space Invader. The fact that it is harder makes it more interesting in my opinion.
A classic game, which is super simple but very entertaining at the same time. It feels more like a top down game, where you can move along both axises. I find this game to be the most interesting of the three, since it keeps a good difficulty balance. Although in the long run it might become monotonous.
The game consist of a playing field in the middle, surrounded by information about the game, players, score etc. The game was is presented in the beginning with a cool motorcycle but when you get into the game it plays like snake. Which was a disappointment. Inside the game you win a round by surviving longer than the other player, by trying to block his path or waiting for him to make a mistake before yourself. When a player wins three rounds the player wins the game.
This game tries to setup a 3D playing fields, which resembles a pyramid. To win the round you have to touch every point of the pyramid by jumping up and down without falling off the edge and at the same time avoiding the falling/jumping enemies. The game is very simple, but I found it very difficult to control, since you jump the space in 45 degrees angles according to the keyboard controls, this made it very difficult for me to figure out which way I would be jump, since left and up keys jump up the pyramid and down and right key jumps down, which is not intuitiv in any way. This might be because the game is played on the computer. The world the game is played in is very simple without to much going on around the game.
In general I found the games very simple as they probably should be. The ones that tried to look like you could do more, but actually you couldn’t was at times very disappointing. I tried a couple of other games, and it seemed that if they were aiming to high, it failed because of the simple graphics and playing field. So I think it is very important to keep the game simple or be very considerate when trying to make a more complicated/sophisticated game.
I made to simple controllers, one with a joystick, that would do all the controls (push to fire), and another with buttons, where I reused an old game.